![]() ![]() Cavernous throne rooms hold vital objectives, but are lethal in their openness, should you even make it past the uncompromising choke-point sieges at their doors. Tight alleyways double up as safe flanking routes and godforsaken, multi-kill death-traps if a Heavy happens to control one, or someone has laid booby traps. Long, open promenades offer long-range death-by-Specialist to any unwary Assault trooper emerging too quickly from the corner of an enclosed street. A picturesque location through and through, but one hiding a great deal of brutality in its layout. The Naboo city of Theed in particular might look like a fairly straightforward, urban skirmish-zone on first glance, but once down into those blaster-torn streets, it can be an unforgiving meat-grinder of a place. Battlefront 2’s weapons still retail the ‘powerful but spammable’ identity of the first-game’s gunplay, for the sake of accessibility - the Specialist, for instance, can still make a pretty good fist of a rapid-fire stand-off if caught out at close-range - but there’s much greater facility for using them with thought and intent this time around, and much greater reward when you do.Īs I play more, I discover that the combat model’s newfound purism is further shaped and reinforced by the more physical framework of map design. The inclusion of accuracy-boosting ironsights this time around speaks volumes to DICE’s intent, immediately making both the pace of the game and the lining of shots a whole lot more deliberate. No longer will you simply run-and-gun, letting blind luck and fast trigger-fingers dictate your fate. What this comes down to in practice is a distinctly less arcadey experience, where strategy, placing, teamwork, and the timed use of asymmetric abilities are fundamental to the gameflow.
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